Registration Now Open for D.I.C.E. Lake Como

September 30 to October 2, 2024

Registration for D.I.C.E. Lake Como is now open. Mark your calendars now to make sure you attend this premier networking event taking place September 30 to October 2, 2024.

click here to register

Christal Rose Hazelton & Jaclyn Seto

Writers

#gamemakersnotebook ep.214

Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large development team; and their recent GDC talk, Creating Diverse Characters: Writing What you Know and Don't.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

click here to listen

Billy Basso

Shared Memory

#gamemakersnotebook ep.213

Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

click here to listen

 

Onat Hekimoglu and Ole Tillmann

Slow Bros

#gamemakersnotebook ep.212

Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what they learned from their first release to help prepare for the next project.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

click here to listen

Game Maker's Sketchbook Selections Revealed

The Academy of Interactive Arts & Sciences (AIAS), iam8bit, and fortyseven (47) communications are excited to reveal the official selections for the third year of the Game Maker’s Sketchbook. 

The selections will be on view at the Game Developers Conference (GDC) from Monday, March 18 to Friday, March 23, 2024 on Level 2 of the West Hall Lobby of the Moscone Center in San Francisco, home to GDC.

The works of art are now available to view at the Game Maker’s Sketchbook online gallery. Fans and supporters may purchase prints through the iam8bit store for a two-week limited period, starting today and running through March 29. 

click here to view the collection

27th Annual D.I.C.E. Awards Winners Revealed

Baldur's Gate 3 wins Game of the Year!

A dazzling assembly of the interactive entertainment industry convened at the Aria Resort & Casino for the 27th Annual D.I.C.E. Awards, celebrating the remarkable accomplishments of their peers. Hosted by the Academy of Interactive Arts & Sciences (AIAS) and determined by votes from its 30,000+ members of industry experts, the developers and studios that crafted the most groundbreaking video games of the year were honored. Awards were presented in 23 diverse categories, including exceptional achievements in technology, art, animation, story, and audio.

click here to view the winners